An icon of three stars overlayed on top of each other in varying shades of pink.
Skyler Koba
An icon of three stars overlayed on top of each other in varying shades of pink.
Skyler Koba

Introduction to UX: Mock-application Design

Helping Home

FALL 2023 Semester Project, HCDD 113

A collaborative effort by Skyler Koba, Willow Hovey, and Noreaga Wells

Timeline: 12 week sprint September/December 2023

A circular logo depicting the words "Helping Home" above an icon of men and women holding hands in a line.

Project Overview

Problem Scenario

According to the Domestic Violence National Hotline, more than 65% of men and women experience domestic abuse within their lifetime. During the COVID 19 pandemic, individuals experiencing domestic abuse were essentially trapped with their abuser, making it incredibly difficult to seek out help during and after isolation. While resources and shelters have been made available, a top concern for these individuals is accessing assistance with discretion.

Our Solution

A mock app that aims to anonymously connect and match individuals to local Domestic Violence shelters based on their needs. Users can choose to reach out to intake agents on their own accord, to provide an extra level of security while being in such a vulnerable position.

The first two interfaces of the mock-application, helping home, which include a welcome message as well as an initial prescreen assessing the users level of safety.

Timeline

Design Thinking Model

Week 1 & 2: Empathize

Week 3 & 4: Define

Week 5 & 6: Ideate

Week 7 & 8: Prototype

Week 9+: Test and Iterate

Week 1 & 2: Empathize

Week 3 & 4: Define

Week 5 & 6: Ideate

Week 7 & 8: Prototype

Week 9+: Test and Iterate

Week 1 & 2: Empathize

Personas

Collaboration: After compiling lists of problem areas arising from the COVID-19 pandemic, our team then compared them narrowed down our options from there. The problem area we chose to focus on, domestic abuse and violence, was pitched by MacLaine Funsch, who has been excluded in this study for all other design stages due having dropped out of the project.

Activity: Gathered secondary research to develop individual personas for possible stakeholders, including watching day in the life vlogs on social media and noting struggle areas. Using our findings, we individually created the personas.

Result:
This exercise offered us a more complete understanding of our user base and their pain points, allowing us to feel ready to begin defining the project scope.

Three icons depicting a chat bubble, a clipboard, and clipart profile icons from left to right.

Week 3-6: Define & Ideate

Task Analysis

Activity: Our group was then asked to break up our requirements into tasks, which would later be generalized as use cases. Our initial task analysis outlined the process as depicted in the image to the right.

Result:
After coming up with the tasks, each of our members chose one to flesh out during prototyping.

Use Case Diagram

We began identifying the use cases, by constructing a Use Case Diagram as a team. Willow started the diagram, and we all reviewed it from there. The image to the left depicts our work.

Scenarios & Use Case Specification

After diagramming, we each individually had to write out a Use Case Specification, in which an actor was used to simulate a use case interaction with potential technology. We then evaluated our design insights.

Overlapping images depicting visualizations of a Use Case Diagram and Task Analysis Diagram

Week 7 & 8: Prototype

Sketches

For the prototyping stage, we each chose tasks from the task analysis to begin sketching out potential interfaces for. I included sketches of both a mobile and desktop interface, but for relevancy purposes as my group chose to go with a mobile interface, I did not include the desktop images in this summary.

Wireframes

After cementing a general concept, we moved on to developing our first prototypes/wireframes. Below are the groups respective prototypes (Figure 2-4).

High-fidelity Prototype

After reviewing each others wireframes, we compiled an integrated version of our high-fidelity prototype that would be submitted before the final demo. The integrated prototype combined features from each member, and improved upon cohesion, stylistics, and utility.

Sketches of four interfaces for finding resources near users and scheduling a meeting.
Sketches of four interfaces for finding resources near users and scheduling a meeting.
Sketches of four interfaces for finding resources near users and scheduling a meeting.
A wireframe depicting a potential interface for creating a user account.
Four wireframes depicting potential interfaces for available shelters in a users area as well as interfaces for scheduling a meeting.

Week 9+: Test and Iterate

Four icons with descriptive text corresponding to each icon as follows: a paint roller with the words "Design Cohesion", a stack of books with the words "Beneficial Resources", a sheild with a check-mark with the words "Pro-anonymity Functionality", and an icon of a network with the words "contact features".

Evaluation Results

Upon completing the first high-fidelity prototype, we each conducted cognitive walkthroughs and recorded user feedback. Participants positively responded to the cohesive, welcoming design, types of resources, anonymous functionality, and variety of contact features.

Design Insights

Participant feedback also offered us insights into areas of the design that could be improved, including:

  • Making welcome message more personal

  • Alter prescreen questions to provide a variety of answers

  • Expand resources on the home page (ex. informational articles, blogs, community groups)

  • Develop ability to autofill information while setting up calls for users with profiles

  • Add clarity about bottom chat icon (ex. “24/7 support”) to avoid user confusion

  • Provide a clear option to opt in or out of emails

Demo

Minor Changes Made

  • Added a password option

  • Added more resources (i.e., articles, community)

  • Recreated prototype on Figma instead of Powerpoint

Minor Changes Made

  • Added a password option

  • Added more resources (i.e., articles, community)

  • Recreated prototype on Figma instead of Powerpoint

Takeaways

What did I learn?

This project was my introduction to the world of UX/UI. I learned a lot about the Design Thinking Model, the benefits and challenges of remotely collaborating with a design team, and how to develop a prototype to present a product idea.

What would I have done differently?

  • Flesh out all other resource buttons and screens to lead to necessary pages beyond what we were able to achieve in our given due date

  • Add a faux app cover to increase discretion (ex. creating a small game that the app opens up to in case somebody’s phone is looked through)

  • Make creating an account optional, password is mandatory for discretion. (email would therefore only be necessary information when scheduling a call). Can add an exit out button on the introduction page of the app.

  • Adding fail-safes such as “are you sure” when clicking emergency call.

  • Increasing the variety of the survey questions/answers to be tailored to the individuals experience

Check out my other projects!

Website designed by Skyler Koba, created with Framer.com

Website designed by Skyler Koba, created with Framer.com

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